As decreed:
5. Get a bag of cotton balls (yes, Wellsian) one colour is HE, the other gun/missile
6. with the attackers path across the table known, compare it with the fields of fire/danger space of the now revealed defenders AA Plan.
6. Where they cross the air player gets attacked and may attack from.
7. Attacks get resolved "kinetically" by underhand tossing the balls along the danger space from a metres distance from the closest table edge (releasing the cotton balls below table level - think uphill lawn bowls with grenades). HE landing in the danger space attack all models within N inches, gun/missile attack models in contact.
8. during each pass move the model along its nominated path from one point of intersecting defensive fire to the next. . After the last point of intersection and attacks are resolved. One pass is complete.
9. Repeat the process (subject to available fuel/ammo/damage but the attacker may choose flight path now knowing where defenders have deployed
1. Defender nominates table edge as the
direction of opposing capital/airbase (this affects attacker
payload/loiter time, and entry edge for attacker passes)
2. In secret defender draws air defence plan, emplacing limited observation/warning resources off table and air defence sites on table (for bush base raids, anything and everything from MANPADS down to HMG)
3. Attacker now nominates point on his chosen entry edge and an exit point on opposite edge.
Draw a line between the two and determine a 30cm wide danger space for attacks along that path. (Aircraft can't deviate from a nominated path on each pass across the table)
4. Air and AA attacks are of two Kinds, Gun/missile or HE.
2. In secret defender draws air defence plan, emplacing limited observation/warning resources off table and air defence sites on table (for bush base raids, anything and everything from MANPADS down to HMG)
3. Attacker now nominates point on his chosen entry edge and an exit point on opposite edge.
Draw a line between the two and determine a 30cm wide danger space for attacks along that path. (Aircraft can't deviate from a nominated path on each pass across the table)
4. Air and AA attacks are of two Kinds, Gun/missile or HE.
5. Get a bag of cotton balls (yes, Wellsian) one colour is HE, the other gun/missile
6. with the attackers path across the table known, compare it with the fields of fire/danger space of the now revealed defenders AA Plan.
6. Where they cross the air player gets attacked and may attack from.
7. Attacks get resolved "kinetically" by underhand tossing the balls along the danger space from a metres distance from the closest table edge (releasing the cotton balls below table level - think uphill lawn bowls with grenades). HE landing in the danger space attack all models within N inches, gun/missile attack models in contact.
8. during each pass move the model along its nominated path from one point of intersecting defensive fire to the next. . After the last point of intersection and attacks are resolved. One pass is complete.
9. Repeat the process (subject to available fuel/ammo/damage but the attacker may choose flight path now knowing where defenders have deployed
Similarly an FAC aircraft would make
passes spotting for artillery correction
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