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  1. Mike Demana (author of WoI) posted some ideas about air rules for wars of insurgency on the #bushwars list
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    So, here is what I have told people are my plans for aerial assets.

    1) unarmored choppers like the Little Birds would essentially be flying unarmored vehicles. If you want an armored helicopter, like many Soviet models, Cobras, etc., then make them a flying armored vehicle rather than unarmored vehicle (stats for these in the rules).

    2) I would give at least one extra Defense Dice when shooting at aircraft. Make that +1 extra DD if they’re making a high speed pass (which would be a resulting -1 Attack Dice for the chopper). Use the same distance in the rules for vehicle movement to receive the +1 DD.

    3) Allow the player controlling the aircraft to dictate his range above the ground. Thus, he can dictate that he is at more than 30” (extreme RPG range), more than 36” (effective LMG range), etc. Yes, this gives an advantage to the aircraft, but that is how it should be.

    4) Arm the choppers with what you think is appropriate — HMGs, LMGs, etc., for how that aircraft was equipped.

    5) As always, feel free to ask questions or bounce ideas off of me…!

    As for the armor vs. armor, there are rules for recoilless rifles firing at vehicles. Simply adjust weapons up one or down one Attack Dice if you think that weapon merits it. Wars of Insurgency use “types” for statistics — not specific equipment (all LMGs are the same, all jeeps with HMGs are the same, etc.). The Attack Dice and Defense Dice system makes it very easy to modify to up-armor or down-armor a particular piece of equipment.

    Michael Demana
    mikedemana@earthlink.net

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