Grey Water recently sent a strong air contingent to support Ahmmesia in its ongoing conflict with Kalemnitka. The Kalemnitkan air force has been very active lately flying a Badger aircraft over Zeebia to join its armed forces. Now it has also sent Fiat G.91 reconnaissance planes, escorted by MiG-21s to photograph Ahmnesian positions near the border. Two F100s and two F5As from the Grey Water intercepted these planes and a dog fight ensued. During the action a Kalemnitkan MiG-21 was damaged as was a Fiat G.91. However in return a F-100 was crippled, forcing the pilot to eject. An F-5A was also damaged. Eight missiles were fired and none hit a target. Six failed to work properly and two missed completely. The F-100s seemed to have difficulty with their gun sights constantly missing well flown Fiats, even at close range. Grey Water pilots have complained about the change to the new machines, preferring their old Skyhawks, especially after the success of the Pihk...
Mike Demana (author of WoI) posted some ideas about air rules for wars of insurgency on the #bushwars list
ReplyDelete--
So, here is what I have told people are my plans for aerial assets.
1) unarmored choppers like the Little Birds would essentially be flying unarmored vehicles. If you want an armored helicopter, like many Soviet models, Cobras, etc., then make them a flying armored vehicle rather than unarmored vehicle (stats for these in the rules).
2) I would give at least one extra Defense Dice when shooting at aircraft. Make that +1 extra DD if they’re making a high speed pass (which would be a resulting -1 Attack Dice for the chopper). Use the same distance in the rules for vehicle movement to receive the +1 DD.
3) Allow the player controlling the aircraft to dictate his range above the ground. Thus, he can dictate that he is at more than 30” (extreme RPG range), more than 36” (effective LMG range), etc. Yes, this gives an advantage to the aircraft, but that is how it should be.
4) Arm the choppers with what you think is appropriate — HMGs, LMGs, etc., for how that aircraft was equipped.
5) As always, feel free to ask questions or bounce ideas off of me…!
As for the armor vs. armor, there are rules for recoilless rifles firing at vehicles. Simply adjust weapons up one or down one Attack Dice if you think that weapon merits it. Wars of Insurgency use “types” for statistics — not specific equipment (all LMGs are the same, all jeeps with HMGs are the same, etc.). The Attack Dice and Defense Dice system makes it very easy to modify to up-armor or down-armor a particular piece of equipment.
Michael Demana
mikedemana@earthlink.net